Oleg wrote:Ok, I've uploaded ZModeler 2.2.6 (redownload from zmodeler site, not available via autoupdater). Get a TDU2 Example Pack on the site too.
This is not a release yet, just to run first tests and such.
I'll write an extended guide thread for materials and their settings later. Currently several guide notes:
1. need a game unpacked and running with a Euro\Bnk files;
2. Djey's MiniBNKManager tool is required to "Repack" BNK files;
3. all common (cars_common.BNK) .2DB textures must be unpacked and put into ONE folder; this folder should be available to ZModeler as a "Textures Search Path" entry in Options\Settings\Services\Textures.
4. Material texture slots shoduld be exactly followed to original or example pack's settings. There are lots of variations and freedom, I'll write a guide later;
4.a consider switching texture layer options to "Advanced" mode to be able to set (or view) valid settings for each texture layer.
Texture layers that were DISABLED upon import, must stay disabled when you Export the scene. You can enable them to view settings or change textures, but make sure to disable these layers before export.
P.S. a car's paint color issue is not yet addressed. The car appears improperly painted when you "test drive". It's Ok at dealer shop, you can preview it's different paint, but it's wrong when you drive out.
Interior color seems to stuck on default settings (usually black plastic + red leather design) and does not change when you buy the car.
Both problems appear even on unmodified vehicle after Unpack\Repack operation, so I can't be sure whether it's ZModeler fault or just a re-packing problem.
Toolieo wrote:I am not sure about tire positons at this point, I have moved the dummy's [D_TYRE] Into the correct placement but ingame the brake disks and tires go into original car position.
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