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Tutorial: How to make scissor doors
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Exotics fan



Joined: 22 Aug 2007
Posts: 6

PostPosted: Mon Aug 27, 2007 11:52 pm    Post subject: Tutorial: How to make scissor doors Reply with quote

Many people want to make Lamborghini-style scissor doors. I explain how to make it work in GTA SA. Before you start make sure your doors have default axis orientation for Zmodeler 2. For example if you have imported model from Vice City, GTA 3, Mafia, NFS4 etc. or you make your own car in Zmodeler 1, you must reset axis orientation to all parts. Select Display\Local Axes...\Reset to World.

Step1:Left door

In my example I use an imported cheetah.dff
First show your left door. Select Modify\Rotate and expand it's Options box with additional settings. Select only Rotate Geometry and Rotate Matrix. Unmark rest. Select Z-axis mode in Axes Toolbar in a top of ZModeler. Hold shift and click at the door object (for example “door_lf_ok”) in Right view. The pop-up menu will appear. Check +90 and click OK. The door will rotate vertical.
Next hold shift again and click at the door in the Top view. When the pop-up will appear check -90. Now the left door are properly rotated, but it axis doesn’t have proper orientation. So we must fix it.

Step2:Rotate axis (left door)
In this step we will be working only in the Top view. Select Modify\Rotate and check only Rotate Matrix. Select Z-axis mode, hold Shift and when dialog will pop up select +90. When the axis rotate, select Y-axis mode. Then click again with Shift and check again +90. Now the left door is properly positioned and has proper axis orientation.
If you have door dummy (door_lf_dummy) you must copy axis orientation from door to dummy. Simple select Display\Local Axes...\Copy. First select at the top “Orientation”, click on the door and move cursor to dummy object (if you have door_lf_ok object you must copy axis to door_lf _dummy). No, it’s not all. We must have new second door dummy. Simple select Create\Copy, check in Interaction “None” and click on say “door_lf_dummy”. Now we have exact copy of door dummy. Find this copy in Objects Browser (same name) and rename it for example “d_lf”. When you do this, click and drag “door_lf_dummy” and drop it at “d_lf”. The hierarchy should be:


Step 3: Right door
Making right door is similar as left, but is different in details. Select Rotate, check same options like in Step 1. Select Z-axis mode, click in right view and check +90. Now, go to the top view, click again and select -90. This is the difference. The door are rotated, so let's go to the next step.

Step 4: Rotate axis (right door)
Select Rotate, check only Rotate Matrix and click on door in Top view. Check -90, then select Y-axis and click once again on door and check -90. Off course you must copy door_rf_dummy and rename it’s copy to say “d_rf”. Read Step 2 for more information. The result in game:


Some interesting stuff:
If you want to make scissor doors opened vertical and under the angle 45 here is the description.
It’ simple. Make all doors like in previous steps. When all is ready, go to the Top view, select Z-axis mode and Rotate. Check only Rotate Matrix. For the left door use value “-45” and for the right “45”. Off course you may use any angle. Don’t forget to copy door axis orientation to all door dummies! And the result in game:



Surely somebody want to make “gullwing doors” like in beautiful Mercedes 300 SL or Delorean. So let’s do this.
This seem to be difficult but it’s very easy. You don’t need to rotate door physically, you must only rotate axis. Just rotate left and right door axis in Right view in Z-axis at angle -90. Remember to reset axis orientation before rotate axis and duplicate “door_xf_dummy” for each door!(Step 2 might help). If you have only one door dummy, doors will open incorrectly.
Result in game:


I will write soon how to make suicide doors, now I haven't much free time.

EDIT 02.12.2007

This is instruction how to make "suicide" doors:
1.It's recommended to apply Display...\Local Axes...\Reset to Word (with Orientation option selected) to all doors.
2.Select Z-axis mode, then select Modify...\Rotate and check 2 options: Rotate Geometry and Rotate Matrix.
3.Press Shift and click on left door in Right or Left View. When dialog box will appear check "180" degrees.
4.Now, select X-axis mode, then select Modify...\Mirror and check only Mirror Matrix.
5.Click on left door in Right or Left View.
6.Repeat steps 2,3,4 and 5 for the right door and damaged doors.
7.Copy door axes orientation & offset to each door dummy (use Display...\Local Axes...\Copy with Orientation on). To copy offset uncheck "Keep Object" and check "Offset", then copy offset from door to "door_xx_dummy"
8.Create a copy of "door_xx_dummy", (with Interaction: None), rename it and drag&drop "door_xx_dummy" at this dummy copy. Enjoy!

Some screenshots:



And all cheetahs in one place:



You may download the updated example of modified cheetahs.



cheetah_examples.rar
 Description:
Updated cheetah examples

Download
 Filename:  cheetah_examples.rar
 Filesize:  286.51 KB
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Last edited by Exotics fan on Sun Dec 02, 2007 2:37 am; edited 1 time in total
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gtamodifier



Joined: 15 Nov 2007
Posts: 35
Location: Romania

PostPosted: Fri Nov 16, 2007 4:21 am    Post subject: hi Reply with quote

man,can i have your email please Cool i want to help me with the doors please
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freddie
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PostPosted: Fri Nov 23, 2007 12:03 pm    Post subject: Reply with quote

hej! could there be a way to simulate doors of the bmw z1 (they sink in the body)
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Exotics fan



Joined: 22 Aug 2007
Posts: 6

PostPosted: Sun Dec 02, 2007 1:46 am    Post subject: Reply with quote

freddie wrote:
hej! could there be a way to simulate doors of the bmw z1 (they sink in the body)

Not possible in SA. This require some animation.
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gtamodifier



Joined: 15 Nov 2007
Posts: 35
Location: Romania

PostPosted: Thu Dec 06, 2007 10:43 am    Post subject: hey Reply with quote

man,wtf,i made exactly how you did,but,but my doors open in interior Crying or Very sad


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loool.JPG


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Ksy
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PostPosted: Thu Dec 27, 2007 4:26 am    Post subject: dors Reply with quote

hey i can't open the " cheetah.dff " why ?? Question
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_RicH_
Professional


Joined: 07 Feb 2004
Posts: 1050
Location: UK

PostPosted: Fri Dec 28, 2007 2:48 am    Post subject: Reply with quote

have you registered zmodeler2?
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madvanman



Joined: 22 Aug 2007
Posts: 6

PostPosted: Fri Dec 28, 2007 3:06 am    Post subject: Reply with quote

Exotics fan wrote:
freddie wrote:
hej! could there be a way to simulate doors of the bmw z1 (they sink in the body)

Not possible in SA. This require some animation.

would it not be possible to do like gullwing doors that open downwards with the pivot on the center line of the vehicle ?
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Automan
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Joined: 06 Mar 2007
Posts: 435
Location: Italy

PostPosted: Sun Jan 13, 2008 6:10 am    Post subject: Reply with quote

It could be done but it would be exceptional! Smile
http://xs123.xs.to/xs123/08020/bmwz1_open983.gif
****************************
For McLaren F1 car type, I did this opening 45°+45°:
http://img519.imageshack.us/img519/6202/opendoors454501ni9.gif
(Obviously, the Bullet is not suitable! Smile )
Here's how to achieve it:
http://img80.imageshack.us/img80/4236/opendoors454502zo4.gif
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DAALYMAN
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Joined: 24 Aug 2005
Posts: 584
Location: Tejas USA

PostPosted: Wed Jan 30, 2008 9:50 pm    Post subject: Reply with quote

Correction for step 3.

Step 3: Right Door Rotation
Making the right door is similar as the left with one exception.
Select Rotate, use options as in step 1.
Select Z axis, and in Right View window click door, choose +90.
Now in Top View window still using Z axis click once more on door
and use +90 again.
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gtamodifier



Joined: 15 Nov 2007
Posts: 35
Location: Romania

PostPosted: Wed Feb 06, 2008 2:48 pm    Post subject: again Reply with quote

i was trying there in my picture to make suicide doors,can help me somebody to make it right
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DAALYMAN
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Joined: 24 Aug 2005
Posts: 584
Location: Tejas USA

PostPosted: Wed Feb 06, 2008 7:57 pm    Post subject: Reply with quote

Make sure that you adjust your door dummys first before doing the steps.
In other words move them back to the rear of the door then use the reset
axis to parent on the doors.
Then once you have that done do the steps above on how to set the suicide doors.
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Murrchachosa
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Joined: 03 Feb 2008
Posts: 132

PostPosted: Tue Feb 12, 2008 5:42 am    Post subject: Reply with quote

Its too easy Very Happy
Look at my black car with the neons:

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[VcG]Adam



Joined: 12 Apr 2008
Posts: 9

PostPosted: Sat Apr 12, 2008 9:06 am    Post subject: Reply with quote

lol gtamodifier your cars funny
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[VcG]Adam



Joined: 12 Apr 2008
Posts: 9

PostPosted: Thu May 15, 2008 1:12 pm    Post subject: Reply with quote

hey,thanks,finally did it on the 3rd attempt,but it was hard,because where you put rotate the axis,i was unsure whether to rotate the door or dummy,but anyone who does this tutorial,remember,when he says rotate axis he means on the door! Very Happy

worked very good thanks Razz
http://img175.imageshack.us/img175/4060/ingameshowoff10scissordoc3.jpg
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ryo
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PostPosted: Sat Jul 26, 2008 10:33 am    Post subject: Reply with quote

guys i got a car that i imported from a game but the doors wont open right :s can some one help me Embarassed Embarassed Embarassed Embarassed Twisted Evil
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XSB
Beginner


Joined: 12 Jul 2008
Posts: 124

PostPosted: Sat Sep 06, 2008 12:06 pm    Post subject: Reply with quote

Automan wrote:
It could be done but it would be exceptional! Smile
For McLaren F1 car type, I did this opening 45°+45°:
http://img519.imageshack.us/img519/6202/opendoors454501ni9.gif
(Obviously, the Bullet is not suitable! Smile )


could you write what specs did you use on this one? i'm trying to get a Saleen S7 to have working doors.
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guest
Guest





PostPosted: Wed Sep 24, 2008 9:02 am    Post subject: Reply with quote

Can anyone explain how to do those suicide doors because i can't get mines right
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Guest






PostPosted: Thu Oct 09, 2008 7:00 pm    Post subject: Reply with quote

can someone explain how to make suicide lambo doors?
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Oleg
Site Admin


Joined: 06 Feb 2004
Posts: 5907

PostPosted: Thu Oct 09, 2008 9:10 pm    Post subject: Reply with quote

follow the guide in first thread.
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XSB
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Joined: 12 Jul 2008
Posts: 124

PostPosted: Fri Oct 10, 2008 1:07 am    Post subject: Reply with quote

suicide and lambo is different. Lambo=scissor
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action
Guest





PostPosted: Tue Oct 14, 2008 4:27 pm    Post subject: Reply with quote

follow the guide in first thread, then what?
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Guest





PostPosted: Thu Oct 23, 2008 2:27 am    Post subject: Reply with quote

[color=red][size=24]OMG MY GTA DONT RUNNING WITH THIS!!!??? Evil or Very Mad Evil or Very Mad Evil or Very Mad Evil or Very Mad
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Oleg
Site Admin


Joined: 06 Feb 2004
Posts: 5907

PostPosted: Thu Oct 23, 2008 4:51 am    Post subject: Reply with quote

gta should run with improperly modified car; it should not spawn it and should not allow you to enter garage with the car. if it doesn't run at all, you have messed something outside of .DFF/.TXD file.
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loco_ecstazy



Joined: 19 Mar 2009
Posts: 7

PostPosted: Fri Mar 20, 2009 11:25 pm    Post subject: Reply with quote

man can someone help me pls...i have problems with making suicide doors ...the same problem as gtamodifier ..my doors opens in the interior ...I tried also DAALYMAN way with puting the dummy`s in the back of the door but it didn`t work can someone tell me how can I get this right ? pls
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