Is Phong Shading supported by ETS2 and Zmodeler3?

SCS Software ATS and ETS2 editing using ZModeler3 filter. Models, Materials, Animation.

Moderators: Oleg, _RicH_

Is Phong Shading supported by ETS2 and Zmodeler3?

Postby Trucker98 » Mon Apr 17, 2017 7:41 am

Hi,

I have one simple question:

Is Phong-Shading Supported from ETS2 and Zmodeler3?

I need to know this, because it would help me to reduce the polygon count massivly on my models.

Thanks for your help!
Trucker98
 
Posts: 23
Joined: Fri Jul 04, 2014 12:36 pm

Re: Is Phong Shading supported by ETS2 and Zmodeler3?

Postby Oleg » Tue Apr 18, 2017 6:11 am

phong shading is no way related to poly count reduction. you can drop poly count the way you like or prefer and then adjust shading via smoothing/welding/normals tuning to make the model look good.

all direct3d-based rendering are "smooth-shaded" natively, meaning they can render flat quad (two triangles) to be shaded in smooth way and look like curvy rounded shape. In other words, a cylinder with just 12 sides can be shaded smooth to look identical to a detailed 100-sides cylinder:
Attachments
cyl.jpg
User avatar
Oleg
Site Admin
 
Posts: 7640
Joined: Fri Feb 06, 2004 3:54 am


Return to ATS and ETS2 by SCS Software

Who is online

Users browsing this forum: No registered users and 1 guest