Welding problem

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Welding problem

Postby MrZasen » Sat Jun 16, 2012 12:11 am

well this is not a problem at all.
If you are a good modeler, you should know that when sketchup exports models, they get unwelded at all, so I would like to know a way to weld all the unwelded vertices in a faster way than welding one by one.
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Re: Welding problem

Postby CuCu » Sat Jun 16, 2012 12:24 am

can you post a pic about it ?
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Re: Welding problem

Postby MrZasen » Sat Jun 16, 2012 12:32 am

problem.png
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Re: Welding problem

Postby Oleg » Sat Jun 16, 2012 12:33 am

select all vertices, pick Modify\Submesh\Weld. Expand it's options.
Enable "Multy target mode" there;
set up angle precision (smaller value = less smoothness; bigger value = more smoothness);
set up distance precision (a pretty small value will fit your needs here)
set up uv distance precision (1.0 is ok here).

click in viewport to weld vertices in specified percision limits; If you unsatisfied, you can press undo, change settings and apply again.
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Re: Welding problem

Postby Kotton » Wed Jul 04, 2012 12:44 am

is there a way to weld verts without it joining and therefore messing up the UV mapping?

for example in Max, we can weld verts on a UV seam, but it won't modify the UV.. but in Zm we can't
is there a way around this, or is this something that needs to be mentioned in the Zm3 wish list topic?
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Re: Welding problem

Postby Oleg » Wed Jul 04, 2012 1:10 am

move with snapping?
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Re: Welding problem

Postby Kotton » Wed Jul 04, 2012 11:34 am

well no.. I meant actually weld them without messing up the UV

when I said "without it joining" it was in reference to the the UV joining when the verts are welded
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Re: Welding problem

Postby Oleg » Wed Jul 04, 2012 11:51 am

nope. uv is stored per-vertex and you can't get phsically a single vertex without messing it's uv.
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Re: Welding problem

Postby Kotton » Wed Jul 04, 2012 10:47 pm

DAMN - so.. wish list for Zm3?

or is that something only the 'big boiz' can pull off? o.O (Max, Maya, Blender, ect)
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Re: Welding problem

Postby Oleg » Wed Jul 04, 2012 10:56 pm

looks like the second choice.
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