NFS Hot Pursuit 2010

Post suggestions or wishes on tools and features for zmodeler2 here. Improvements you want to see are also welcome.

Moderators: _RicH_, Oleg

Postby Oleg » Wed Jan 05, 2011 10:32 pm

nope, I'm not working on this at the moment, but it's not abandoned yet. :)
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Postby Toolieo » Thu Jan 06, 2011 5:25 am

@Oleg:

I have the DLC for the Bugatti Veyron SuperSport however Zmodeler will not import, I want to ask will you support the Xbox 360 DLC to be able to import?

If you will let me know, I will upload it ASAP. :wink:
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Postby smokey8808 » Thu Jan 06, 2011 10:50 am

good that you havent abandoned it yet lol. maybe you can take import options as i mentioned under consideration.
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Postby Lalcoocos » Sun Jan 09, 2011 8:56 pm

zmodeler no updates are not updated :D
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Postby NFS Police Force » Mon Jan 31, 2011 12:07 pm

I think Zmodeler will only support pc programs .
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Postby teeless name » Sun Feb 20, 2011 8:06 am

http://www.megaupload.com/?d=TI0H30X8

here is one of the dlc cars from the xbox version - maybe you can add a support for these files

also iorange with his bundle explorer
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Postby Toolieo » Sun Mar 13, 2011 10:45 am

Oleg is it possible for Xbox 360 NFS HP cars?

I asked this before but received no answer.
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Postby Oleg » Sun Mar 13, 2011 10:51 am

I doubt I'll bother with xbox version..
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Postby sosorz » Mon Mar 21, 2011 2:48 pm

Please Oleg Pleaaaasee :(

DLC only for XBOX :(
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Postby RacingFreak1 » Wed Mar 23, 2011 8:11 am

Hello Oleg,

Now I have something very interesting to you. Below are attached extracted models coming from the Wii version of Need for Speed: Hot Pursuit. The example is 'Ford Taurus' model.

I really hope you do succeed into researching the format, seems it`s unknown XGSM format, it might turn out as being packed one, since I`ve found geometry and texture data in it.

If you succeed, this will be awesome.
Attachments
Ford Taurus.rar
(243.69 KiB) Downloaded 157 times
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Postby Murrchachosa » Wed Mar 23, 2011 9:10 am

There are already Wii models on NFSCars.net.
Someone succeeded to rip the meshes the Wii version.
Ask him, maybe he will do it for you.

And btw, why in the world you want Wii meshes?
They looks too low resolution and the quality is so bad.
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Postby RacingFreak » Wed Mar 23, 2011 9:14 pm

Yeah, yeah, I`m the same person did that :wink:

In fact, the only reason I want to direct-import these is the fact, that models done in that way have better quality. Okay Oleg, since the files seem a bit messy, I`m just asking, would you be able to make a filter for Shift2 when it does come?
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Postby Oleg » Wed Mar 23, 2011 11:22 pm

I can't claim that certain filter will be made, but I can say that I'll at least look into deep of each particular game format when it's possible. shift2 is surely in a list.
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Postby Murrchachosa » Thu Mar 24, 2011 2:49 am

RacingFreak wrote:Yeah, yeah, I`m the same person did that :wink:

In fact, the only reason I want to direct-import these is the fact, that models done in that way have better quality. Okay Oleg, since the files seem a bit messy, I`m just asking, would you be able to make a filter for Shift2 when it does come?


Ah ok, im sorry for my previous post.
Your models were succesfully ripped.
But the ripping with 3D Ripper seems to be painfull.
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Postby RacingFreak » Thu Mar 24, 2011 7:59 am

Thank you in advance Oleg !

Your Zmodeler series have been always on time equipped with filter for each of the newly released NFS game, it`s seems like tradition :wink:

@Murrchachosa: Don`t even dare to say ! :P

Absolutely painful, thankfully Dolphin does display them correctly, despite harder was to match up exact rotating of model itself, to get good result :wink:
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Postby Murrchachosa » Thu Mar 24, 2011 9:43 am

Haha ok, I dont dare to say.

3D Ripper needs alot of tools and I cant bother with that.
And it also doesnt work on Vista.
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Postby Ram » Sun Mar 27, 2011 10:55 pm

here pagani in shift 2
http://narod.ru/disk/8624431001/Pagani_C9.bff.html
in quickbms extract ok bt in zmodeler2 not open (out of memory)
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Postby toolieo » Mon Mar 28, 2011 2:00 am

*drools* mmmm shift 2 modding I can smell it.

Thanks for the share "ram" :)
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Postby toolieo » Mon Mar 28, 2011 2:11 am

I would edit my post...


@Ram: That is a Xbox 360 file the textures are not the standard .dds when extracted etc. Thats possibly why it won't import into Zmodeler.


Just wait till someone has the PC version. I don't think Oleg would support Xbox Shift 2 before PC.
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Postby Ram » Mon Mar 28, 2011 2:42 am

this is xbox version , dds texture open in XTX script
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Postby Oleg » Mon Mar 28, 2011 2:58 am

sorry, PC games only.
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Postby TomWin » Sat Apr 09, 2011 9:28 am

That car is worth the filter!!!! However even PC plugin for HP is I think unfinished, loaded cars have messed textures, weird materials and part names, scale of models is wrong (they are too little).
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Re: NFS Hot Pursuit 2010

Postby Dodge Boy » Fri Dec 23, 2011 5:37 pm

Just wanted to see if this project was abandoned or still in the works. HP has a lot of potential, would be nice if someone managed to get a working exporter and importer. iOrange's tool definitely looked promising.
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Re: NFS Hot Pursuit 2010

Postby Oleg » Fri Dec 23, 2011 9:51 pm

Nope, seems like it's not going to be supported anymore.
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