
iOrange wrote:CVPI19 wrote:I can't seem to download it because of the fact it requires me to have an account and on top of that its Russian. I can't read Russian without a translator.
Sorry, I always use Google for file sharing. I've attached tool.
CVPI19 wrote:iOrange wrote:CVPI19 wrote:I can't seem to download it because of the fact it requires me to have an account and on top of that its Russian. I can't read Russian without a translator.
Sorry, I always use Google for file sharing. I've attached tool.
Thanks dude this will make alot of people over at NFSCars and NFS Police HQ happy since they want to do mods for the game.
Anonymous dude wrote:Good work. But after importing .obj to Zmod (or to another 3d program) mapping is lost. Can you fix that?
Australian made wrote:CVPI19 wrote:iOrange wrote:CVPI19 wrote:I can't seem to download it because of the fact it requires me to have an account and on top of that its Russian. I can't read Russian without a translator.
Sorry, I always use Google for file sharing. I've attached tool.
Thanks dude this will make alot of people over at NFSCars and NFS Police HQ happy since they want to do mods for the game.
lol is that all of nfscars, or just the ones who arent whinging and complaining how bad the game is LOL,
joking...
CVPI19 wrote:Australian made wrote:CVPI19 wrote:iOrange wrote:CVPI19 wrote:I can't seem to download it because of the fact it requires me to have an account and on top of that its Russian. I can't read Russian without a translator.
Sorry, I always use Google for file sharing. I've attached tool.
Thanks dude this will make alot of people over at NFSCars and NFS Police HQ happy since they want to do mods for the game.
lol is that all of nfscars, or just the ones who arent whinging and complaining how bad the game is LOL,
joking...
No I was just saying that everyone there would be happy to get their hands on this tool to use to rip models and textures.
Oleg wrote:NFSHP Filter is under research.
Oleg wrote:NFSHP Filter is under research.
Cool!
I've made some updates to my tool - some crashes fixes, textures mipmaps extracted properly + added ability to re-assemble game bundle pack (in such way you could replace files with your own), but, unfortunately, NFS doesn't load my bundles. Still investigate this way.
komy88 wrote:iOrange can you help me to import models to 3ds max thats all I needtnx
Oleg wrote:Well, here's a screenie of veyron you've sent me on first page.
at the moment, I haven't located object names, material names, texture names. I doubt they could be decoded from their Hash-values.
geometry model resides on skeletal-based hierarchy (GTA4-like) and could be split onto parts if needed (again, no object names available, it will be a complete mess to have so many unnamed objects in scene). Additionally, mesh is binded to deformation primitive. I haven't bothered with this stuff yet.
shaders have no names and are poorly know at the moment. All shader textures are loaded onto UV#1, even thought textures can and do use other UV channels. Upto 3 UV channels per mesh have been seen so far.
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