- import the car in zmod2 from zmod 1 (three parts: wings + body)
- Display -> Local Axes -> reset to world (on each part)
(the x axes move to the other direction)
- Surface -> Normals -> Calculate (on each part)
- Surface -> Normals -> Normalize (on each part)
- Move axes to right position (Pivot only) (on each part)
- rotate parts into correct positions (just rotate geometry) (on each part)
- scale parts (X/Y direction) (just rotate geometry) (on each part)
- move parts to correct postions (without Pivot only) (on each part)
- texture remapping (on each part)
-> load generated DDS-Texture (DXT5, 9 mipmaps) from Photoshop9
-> default material -> no changes !?
- first texture -> no alpha, no extensions
(simple mode, mix with previouse, manual uv #1, wrap uv mapping (linear,linaer))
- second texture-> no alpha, no extension)
(advanced mode, blend operation: ModulateAlpha, AddColor + Modulate,
Auto Sphere Environment, wrap uv mapping (linear,linaer))
Sometimes it looks "good" ingame sometimes bad. still any ideas ? Please help!
