All of the cars in this game are very clean cut when it comes to graphics. The geometry files are another story. they are not you regular NFS .BIN files. I'm attaching a .zip file with two files that were parts of a bundle archive. I used a QuickBMS script to unpack the archive.
Nope. The Run files are still a packed archieves of entire car assembly including phisics data, textures, shaders, sound data, rigid mesh, collision stuff, setup scripts, and the geometry itself. Unless these bundles are unpacked, ZMod will not deal with such a packs of data.
I understand, but for that you need Win XP, 3ds max 2010 (or older) and dx9. Thats why this is not an option :/ But thanks anyway. Just needed to know if its worth to dig into it, before you might say "no" at all