iOrange wrote:Small update to my tool.
New version (0.2) is attached.
Jack wrote:I'd like to enable a few free roaming features, I dunno if these are possible but being able to pursuit randomly spawned racers, perhaps enable to police patrol units and add certain heat waves would add a lot more replay value to it to me.
Anyone know if this is possible to do?
index:211 id:0005DA47 type:object_instance
index:428 id:00018AA2 type:object_type_definition (Drift_exit)
.....
.....
index:426 id:00018A98 type:object_type_definition (Mix)
index:388 id:00018A95 type:object_type_definition (Gear)
index:425 id:00048C2A type:object_type_definition (Strain)
etc.
smilingfrog wrote:I did something similar for Burnout Paradise. It looks like NFSHP is a bit more complex, however, seeing that not all challenge instances are of the same byte length. You'll likely have to change the contents of CHALLENGEDEFINITIONS.BNDL and CHALLENGEINSTANCES.BNDL for starters. I'd suggest starting by locating the challengeinstances data in memory while the game is running and play with the various values to see what effect they have (assuming the game doesn't reload the files, which it might). Alternatively, try and deduce what's what by looking at the data. I've attached a file which could be a good starting point. I only got as far as to the challenge name last time I looked at it, so there's a whole lot of work left if you're up for it.
reXar wrote:thank you, Oleg, for this update![]()
anybody can say me, where .bin files located in Hot Purusit directory ?
x:\Program Files\Electronic Arts\Need for Speed(TM) Hot Pursuit\VEHICLES
CEWAbenteuern wrote:I can't figure out how to apply the interior .dds to the model correctly.
smokey8808 wrote:CEWAbenteuern wrote:I can't figure out how to apply the interior .dds to the model correctly.
you do use zmodeler to import the .bin archive ?
because i just tried the 918 and the interior mapping is fine.
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