High poly crash on save

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High poly crash on save

Postby bayonet » Sat Jan 28, 2012 4:00 am

Will this ever be fixed for zm2? is it a known bug? After working on higher poly models zmod will crash on save. Here is the crash report.


Problem Event Name: APPCRASH
Application Name: ZModeler2.exe
Application Version: 1.0.0.983
Application Timestamp: 4d08be29
Fault Module Name: MSVCR80.dll
Fault Module Version: 8.0.50727.6195
Fault Module Timestamp: 4dcddbf3
Exception Code: 40000015
Exception Offset: 000046b4
OS Version: 6.1.7601.2.1.0.256.1
Locale ID: 1033
Additional Information 1: e49d
Additional Information 2: e49db02c5098555666a9ede894fcc8d2
Additional Information 3: b311
Additional Information 4: b3114b7b1dd0780772a4f0a7326394e0


I'm running zmodeler 2.2.4
bayonet
 
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Re: High poly crash on save

Postby Oleg » Sat Jan 28, 2012 4:39 am

what is high-poly in your opinion? If model is ok in ZModeler, it should be ok to save the file.

zmodeler has a 64K vertices limit per single object. But if you hit this limit, you will see artifacts in zmodeler viewport before you try to save. and yes, save will crash in such a case.
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Re: High poly crash on save

Postby bayonet » Sat Jan 28, 2012 4:44 am

1.2 million polies. :shock:

Very detailed model. It doesn't crash right away, model must be edited for it to crash. Save works if just imported and saved.
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