[GTA VC] Import problem with XBOX version cars (textures)

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[GTA VC] Import problem with XBOX version cars (textures)

Postby eljamon88 » Thu Feb 08, 2018 8:59 am

Hi there,

for Vice City, I am currently adapting all cars to KENKING's steering wheel script (Link: https://gta.com.ua/file_details.phtml?id=2933). Since the XBOX version cars are more detailed, I decided to adapt them instead of the standard PC version cars.

Unfortunately, I have the following problem when importing the XBOX cars: when I import them into ZModeler, the texture mapping is totally wrong which requires me to re-map every single car which is a very time-consuming process.

This is what an XBOX car looks like when I import it into Zmodeler (DFF file + exported textures in BMP format):



This problem does not occur with the standard PC version cars. When I upload these into ZModeler, they look just fine.

Does anyone have an idea how to solve this import problem?

My ZModeler version: 2.2.6 (Build 993)

Thanks in advance!
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Joined: Mon Sep 05, 2016 8:58 am

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