Moderator: madga182
Oleg wrote:these are not materials, these are light object. Create\Light. then Properties.
Light is linked to hierarchy under associated part, configured and exported. You can take preconfigured lights from street-light illumination objects x64h.rpf\levels\gta5\props\roadside\v_traffic_lights.rpf
the image with buffalo is an example of attaching light to the vehicle. It does not work as headlights (e.g. turning on/off or breaking headlights will not give light on/off). Also, these attached lights turns on always, even when engine is off. I suspect some specific settings could be related to turning lights on/off - probably by exploring a police helicopter with light onboard (is there such a model?)
I've explored just few light sources, so my view of light info is very inaccurate to the moment.
Also, I've noticed some upgrade parts (hei_mph_carstair_lamps4.ydr) with build-in lights, so it could be possible to make similar upgrades. Unfortunately, I can't test these upgrades in game as of low game progress - these features are not available or not reachable on map.
Tried to attach some light to the weapon model with no result. the only result I've got is a weapon model completely missing. need some original .ydr files (preferable, weapon) to explore for some inspiration. it could be nice to create glowing alien weapons mod or something like that.
TomcattersVF31 wrote:I know that the Annihilator and Buzzard have a red light in the rear cabin which is not linked to any dummy...
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