Oleg wrote:1. change value of "Base" user-defined property on a topmost hierarchy dummy node. If you import an original .ydd model, you will see whether this property is located. The max possible value is 255 (this relates to model crashing in game).
Oleg wrote:Using very high value is not recommended, you should make several exports and tests to find the lowest suitable value that does not cause the game to crash.
Dual value (12, 0) appears when embedded textures are used. If you put some embedded textures into your file, increasing second value is essential too. Say, a model of 4Mb (output file) with 2Mb DDS textures inside would have Base value like 40, 16 or something like this.
Oleg wrote:textures are embedded into a file that matches their group-name. You can see a group-name in a top-left corner of "Textures Browser". You can drag&drop texture onto "All textures" branch there to "clear" group assignment.
Also, when you export, you see a log line in a messaging window saying amount of embedded textures in the file you've just exported.
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