GTA V character (Player, NPC) modding

GTA:V Modding with ZModeler3 discussion.

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Re: GTA V character (Player, NPC) modding

Postby Oleg » Sun Jan 28, 2018 1:51 am

bones affection on head model is probably inaccurate, or bones location does not match the replaced head perfectly. you should check how facial bones affect original head to see whether your replaced model reproduce the same in ZModeler. it is very hard to get a good bones weight on a head model by copying weights, the source and destination model should match nearly perfectly to retain all facial animations correctly.

another thing is a head material configuration, it can use facial expression bump/displacement textures (at least player model does this).
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Re: GTA V character (Player, NPC) modding

Postby Retrocop » Sun Jan 28, 2018 11:52 am

Oleg wrote:bones affection on head model is probably inaccurate, or bones location does not match the replaced head perfectly. you should check how facial bones affect original head to see whether your replaced model reproduce the same in ZModeler. it is very hard to get a good bones weight on a head model by copying weights, the source and destination model should match nearly perfectly to retain all facial animations correctly.

another thing is a head material configuration, it can use facial expression bump/displacement textures (at least player model does this).

I realized that it would not be easy and went the other way. Faces really individual, yes... But the rest of the skeleton should be the same. So i just import a_m_y_yoga_01.yft and a_m_y_yoga_01.ydd as basic instead s_m_y_cop_01, then import edited s_m_y_cop_01 and replace clothes, don't touching heads. Then i replace in game client s_m_y_cop_01.yft by a_m_y_yoga_01.yft and as i see i haven't any bugs now.
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Also, is there way to made hat spawn always?
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Re: GTA V character (Player, NPC) modding

Postby Frostyy » Sun Jan 28, 2018 9:18 pm

Retrocop wrote:Also, is there way to made hat spawn always?


Just make them as a separate component maybe?
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Re: GTA V character (Player, NPC) modding

Postby Frostyy » Mon Jan 29, 2018 11:16 pm

Isn't there a way to get around this? So that the mesh doesnt clip when zooming all the way in :))
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Re: GTA V character (Player, NPC) modding

Postby Oleg » Tue Jan 30, 2018 3:14 am

alt+shift+right mouse button, move mouse up/down to change "camera lens".
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Re: GTA V character (Player, NPC) modding

Postby Frostyy » Tue Jan 30, 2018 4:48 am

I tried that earlier but no luck, now its working tho :)) Maybe a restart was just needed :D
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Re: GTA V character (Player, NPC) modding

Postby Frostyy » Tue Jan 30, 2018 5:22 am

Any idea whats causing this?
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Re: GTA V character (Player, NPC) modding

Postby Oleg » Tue Jan 30, 2018 9:21 am

causing what?
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Re: GTA V character (Player, NPC) modding

Postby Frostyy » Tue Jan 30, 2018 8:24 pm

It's like there is a semi invisible layer on top of the hat :o
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Re: GTA V character (Player, NPC) modding

Postby Oleg » Tue Jan 30, 2018 9:48 pm

it's barely possible to say something given just a screenshot. how does it behave when player turns around? is it floating depending on a light position?
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Re: GTA V character (Player, NPC) modding

Postby Frostyy » Wed Jan 31, 2018 3:14 am

Just has that constant extra semi transparent part :/ I'll try and get some more screenshot for you :D
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Re: GTA V character (Player, NPC) modding

Postby Frostyy » Thu Feb 01, 2018 12:14 am

Nvm works now :)) Just had to mess with the LODs, like I thought :D
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