Moderator: madga182
Oleg wrote:unpack textures from vehicle common/shared texture packs. import original vehicle and take a look on material's texture assignment. These are default and preferred textures to be used on your converted models. Of cause you can use your own textures in DETAIL , BUMPMAP and SPECMAP slots, but original are quite preferable. This subject is covered in video-tutorial (part 2), I suggest to watch the video first, especially when we discussing this in "[Guide] GTA4 to GTA5 Conversion Tutorial Videos" topic.
Oleg wrote:looks like a problem with COL objects. use COL objects from original game model at first, they will work fine in most of cases. you can reshape them by moving vertices to fit your needs.
concerning the shaking vehicle, it could be cause by object's "chassis" local axes - these have to be at 0,0,0 point.
MCWRX wrote:If you'd watched the tutorials it wouldn't be that complicated.
1. To reset local axes, isolate the chassis or whatever you need, access the Display tab, enable Reset to World and click on the chassis, you will see that the axle of chassis will reset to origin point.
2. To put neons, import a original V car which uses neons and take a look how they are done, it is not complicated. Just create 4 dummies and rename them correspondigly, as they are named in original cars. I am on the phone right now so can't tell you surely. After this move each dummy to the position you need, one in front, one to the back, one right side and one left side.
Good luck.
Oleg wrote:1. set correct per-polygon IDs on COL objects. glass should have 120,121,122 and 123 (low durable to high durable).
2. this is edited in vehicle.meta file, but most of game vehicles are equipped with encrypted, non-editable meta file. only DLC vehicles come with text editable meta files.
Turkish20 wrote:Oleg wrote:1. set correct per-polygon IDs on COL objects. glass should have 120,121,122 and 123 (low durable to high durable).
2. this is edited in vehicle.meta file, but most of game vehicles are equipped with encrypted, non-editable meta file. only DLC vehicles come with text editable meta files.
Where do I set them?
Oleg wrote:...or watch the video tutorials first. it will take some time, but you will see everything you need there.
Oleg wrote:turn on subtitles during watching those videos, it's all explained there.
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