Report Import/Export bugs here

GTA:V Modding with ZModeler3 discussion.

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Re: Report Import/Export bugs here

Postby _Vlad_ » Mon Apr 17, 2017 8:41 am

@Oleg, ok, thanks for responding.
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Re: Report Import/Export bugs here

Postby _cp_ » Tue Apr 18, 2017 12:06 pm

Is there a way to remove influence a vertex color used for suspension to zero?
viewtopic.php?f=31&t=7360&p=48725&sid=5d7a23acfd71c84ec11c22e67f407eb0#p48728

What I'm trying to do is to make suspenion the same way as for lowriders, selected places should be stiff when rest of the suspension (including spring) should move.
Image
Image

Also how can I import and edit model back again to Zmodeler if I applied that effect without destroying?
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Re: Report Import/Export bugs here

Postby Oleg » Wed Apr 19, 2017 5:52 am

to reduce bone influence, hold CTRL while painting bone influence. editing such a model can be done in non-sliced mode only.
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Re: Report Import/Export bugs here

Postby _cp_ » Wed Apr 19, 2017 9:43 am

Step 1 - attach all related polygons to rear suspension part first from your mini tutorial means that selected part should be attached to chassis?
OR if you have few free minutes, could you record a video to explain it better?
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Re: Report Import/Export bugs here

Postby Oleg » Thu Apr 20, 2017 12:39 am

this is mostly trial and error approach. i've selected suspension vertices and disabled/hidden other vertices, so they don't get affected incidentally. by default, entire suspension part (right side) was fully influenced by suspension_rf bone (bright right influence color on a model loaded with no "slice to parts"). I've set "chassis" bone as "current bone", switched ".mesh" to vertices level and painted chassis influence with:
pressure: 10%, hardness: 0%. it is done in several touches: paint from hub to chassis mount part (low influence, blue color), then paint again from spring @ hub to chassis mount again, then from second coil spring turn to mount, then from third spring turn to mount... and you get a gradient of influence on spring from blue (low) at hub to red (high influence) at chassis mount. The image shows influence of chassis bone (looks like a bit of bug, it should be blue to red, but it's blue->cyan->magenta (some color channel is messed, but it's actually ok):

chassis_influence.jpg


and the same part with suspension_rf bone influence: (made some refine touches too, to make gradient more accurate):

suspension_influence.jpg


meanwhile, during painting, you can switch to object mode and rotate suspension bone to see in 3D the real effect. you can even leave suspension bone rotated (and 3D view showing stretching of spring) and still be able to edit/paint in front/top viewport and seen an effect instantly. I used to switch to object+rotate bone and switch back to verts to paint.. Yup it takes some time to get used to it, but then it's not of much effort afterward.

rotate_bone_spring.gif
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Re: Report Import/Export bugs here

Postby _cp_ » Thu Apr 20, 2017 2:32 am

Maybe my model has wrong params in Verticles options, but there is no effect in game, suspension behaves in the same way as before. Urgh. Rotation trick shows that I did it correctly.

Really, short video will explain it much better, sorry for bothering.
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Re: Report Import/Export bugs here

Postby _cp_ » Mon Apr 24, 2017 1:06 am

Choosing chassis or suspension bone didn't get any effect, I tried to edit a vehicle with suspension movement like Faction, successfully I removed that effect but when I painted it again, it didn't work as it should. Weird.
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Re: Report Import/Export bugs here

Postby Oleg » Mon Apr 24, 2017 4:06 am

"it didn't work as it should" - it did not work at all? have you re-imported a model to see how this works in zmodeler? it is supposed to work as it should in zmodeler after reimport.
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Re: Report Import/Export bugs here

Postby _cp_ » Mon Apr 24, 2017 7:06 am

It did work using lowrider vehicle, but only few verticles were moving instead of whole suspension which makes me wondering what could be wrong. Colors are looking the same as on your photo above.
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Re: Report Import/Export bugs here

Postby Oleg » Tue Apr 25, 2017 4:33 am

"only few vertices were moving..." in Zmodeler after re-import? or in game? try setting mesh/vertices/format to 2 bones and apply Rigging\Influence\Normalize.
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Re: Report Import/Export bugs here

Postby _cp_ » Tue Apr 25, 2017 7:32 am

These verticles moved correctly in Zmodeler, but not in game. Non-lowrider vehicle gives no effect at all. I've done everything few times as you mentioned in your tutorial.
Image
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Re: Report Import/Export bugs here

Postby Gta5KoRn » Fri Apr 28, 2017 1:00 pm

how can i keep selected mode always selected? i have often to cancel the steps in uv mapper and this shit switches to deselected all the time. this is pretty annoying... :/
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Re: Report Import/Export bugs here

Postby Oleg » Sat Apr 29, 2017 5:15 am

toggle off "Auto" button and you will be forced to turn selected mode on/off manually.
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Re: Report Import/Export bugs here

Postby Gta5KoRn » Sun Apr 30, 2017 5:12 am

"auto" is already off, but "selected" switches to deselected anyway, when i cancel a step..
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Re: Report Import/Export bugs here

Postby Oleg » Mon May 01, 2017 4:18 am

hmm... scene selection probably takes effect, rather than uv-mapper selection... I'll check the associated code but can't say it will be very soon. please remind me this issue in PM after few days.
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