Oleg wrote:@_Vlad_, this requires additional research that is currently in a schedule. I have previously spotted some problems with street-lamp pones being smashed by a tiny contact with the player, need to get this sorted out first. then i'll check the model you point too, it might have some specific "demolition" data there.
Oleg wrote:Insert hotkey might be configured to pick Modify\Insert tool, or to apply it instantly. points insertion requires apply (you can refine hotkey behavior in Hotkeys settings window).
Points will not get inserted as soon as you commit interactive (manipulators) transformation by removing all control points - chart will have green borders instead of purple in such a case. Interactive chart can only be created as "Generate new + Unwrap", no chance to get it otherwise or to existing pre-generated uv.
also, changing original geometry topology can (and in most of cases will) disable uv-chart affection on target mesh. e.g. you can't keep editing UV mapping and modify\weld or modify\detach on original object at the same time. edit topology first and then move on to uv-mapping.
Users browsing this forum: No registered users and 2 guests