by Oleg » Mon Apr 23, 2018 1:35 am
it uses common logic on material paint. It is allowed to accept PAINT keyword, if it's present, material is painted into a changeable game color;
when no PAINT keyword is given, color from diffuse selection box will be used, unless it's not any shade of grey color (Red, Green and Blue are not identical).
So, if you want a non-paint version of vehicle_shuts, remove PAINT keyword, remove "matDiffuseColor" from user-defined options, give a color in Diffuse color selector and ensure Red Green and Blue are not identical (e.g. use 192, 192, 191 instead of 192, 192, 192).