by Oleg » Sat Apr 07, 2018 9:20 pm
these are probably overbright. reduce red color component on vertices paint (surface -> paint [options: primary, Red] -> color [options, color = grey RGB something like 192,192,192], vertices level, paint with click and drag. Hide unnecessary objects/vertices before painting, so only taillights vertices are painted.
second, inspect vehicle_lightsemissive material for options by adjusting "Emissive" strength slider. or alternatively add user-defined option named "emissiveMultiplier" and specify a value of your choice in range 0 .. 20. and test in game. you can create a copy of material for taillights only, so other emissive vehicle lights are not affected by these settings.