Material Config_scripts. bump map exception??

GTA:V Modding with ZModeler3 discussion.

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Material Config_scripts. bump map exception??

Postby locotomb » Tue Mar 27, 2018 5:35 am

If its too much trouble I understand. Could you ad an exception for bump mapping? Or is there one that I'm missing? When I start a new conversion, import loads my materials/textures. So far so good, But when I adapt my materials, vehicle_mesh (for example) replaces my already set normal/bump map with the Blank_normal.dds. Same with vehicle_tire, _vehglass and so on. Or maybe a toggle for auto texture. I'd appreciate it, some of my conversions have 300 materials to sort thru. Thanks for reading and If not, it"s cool.
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Re: Material Config_scripts. bump map exception??

Postby Oleg » Tue Mar 27, 2018 6:20 am

You can manually edit file Config\Materials\GTA5.xml by removing texture="****.dds" from shader configs that you don't need to change texture on conversion.
xml_script_no_texture.jpg
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