Fucked up collisons

GTA:V Modding with ZModeler3 discussion.

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Fucked up collisons

Postby Norwegianpolicemods » Sun Feb 04, 2018 4:18 am

Hello. I'm working on a car, but the collisons seems to be pretty fucked up. I also have this problem on several cars, so I've done something wrong.
Here's a video of the problem I have:

https://www.youtube.com/watch?v=sgZvbGa ... e=youtu.be
(The fuckup starts at 0:45)

I can't walk through the car, and it crashes when it hits other cars. But when the car hit a buildning, it going right thorugh. Any ideas?
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Re: Fucked up collisons

Postby tall70 » Sun Feb 04, 2018 6:04 am

Try reverse deformable setting you have first, so since you can walk over it, it should be off atm. Try to turn it on then test all, see if it falls through, if you can walk over, bullets, collide with vehicles, probs, test all. If functionality will also reverse, you not gonna be able to walk over or something else, you will have to use dual collisions merged before compounding like boats have. Do that to only vehicle parts affected, because it's more demanding. This problem has been on many topics before, so you can check them.
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