Problems in Conversion - Flatbed Doors

GTA:V Modding with ZModeler3 discussion.

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Problems in Conversion - Flatbed Doors

Postby carloxfranco » Wed Jan 24, 2018 10:43 am

@Oleg

I have a question, I'm doing a TowTruck Flatbed and I'm using the root model to do this conversion.

But I have a problem, and I've done it several times and it always happens the same, whenever I change the wheels I want the doors to stop when the character leaves the vehicle.

Weird is not it? and if you put the original wheels back, that's fine.
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Re: Problems in Conversion - Flatbed Doors

Postby carloxfranco » Wed Jan 24, 2018 12:00 pm

I refacted again and I already know where the problem is in the "axes" of [wheel_lr]

Whenever I use this tool to center "Center Local Axes to Object, But Keep Axes Orientation" I can no longer open the doors when character exits.

And it's just in [wheel_lr]

In [wheel_lf] the wheel is already as I want it and works correctly.
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Re: Problems in Conversion - Flatbed Doors

Postby carloxfranco » Wed Jan 24, 2018 8:33 pm

Problem solved

I put the wheel [wheel_lr] a little lower in relation to the wheel_rr and everything works in game they are aligned and the character is already leaving the vehicle opening the door.

Image
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Re: Problems in Conversion - Flatbed Doors

Postby carloxfranco » Fri Jan 26, 2018 2:27 pm

@Oleg

After all, the problem persists, but now in another way.

At this moment I am in the alignment of the steering wheel and seat

Image

But whenever I move in the seat_pside_f or seat_dside_f to put in the correct position, I can not normally open the doors.

What could it be?
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Re: Problems in Conversion - Flatbed Doors

Postby carloxfranco » Sun Jan 28, 2018 1:30 am

@Oleg

Do you have any help with this?
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Re: Problems in Conversion - Flatbed Doors

Postby Oleg » Sun Jan 28, 2018 1:38 am

got no ideas on this.
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Re: Problems in Conversion - Flatbed Doors

Postby carloxfranco » Sun Jan 28, 2018 9:09 am

No original vehicle is involved. <Layout LAYOUT_TRUCK</layout>

But I had to change to <layout>LAYOUT_VAN_MULE</layout> to get the character right inside the vehicle.
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