SCS Software ATS and ETS2 editing using ZModeler3 filter. Models, Materials, Animation.
Moderators: Oleg, _RicH_
I have one simple question:
Is Phong-Shading Supported from ETS2 and Zmodeler3?
I need to know this, because it would help me to reduce the polygon count massivly on my models.
Thanks for your help!
- Posts: 21
- Joined: Fri Jul 04, 2014 12:36 pm
phong shading is no way related to poly count reduction. you can drop poly count the way you like or prefer and then adjust shading via smoothing/welding/normals tuning to make the model look good.
all direct3d-based rendering are "smooth-shaded" natively, meaning they can render flat quad (two triangles) to be shaded in smooth way and look like curvy rounded shape. In other words, a cylinder with just 12 sides can be shaded smooth to look identical to a detailed 100-sides cylinder:
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