SCS Software ATS and ETS2 editing using ZModeler3 filter. Models, Materials, Animation.
Moderators: Oleg, _RicH_
Every since the update to zmodeler 3 that gave the support of 4 uv layers I've had a issue of the uv mapping getting messed up on export. There are no errors when exporting but when in game some paint jobs are messed up. Paint jobs that use the alternate uv in def file are fine and look good but the ones that use the uv mapping that has images mirrored or the template is just one side of the truck and then the imaged is mirrored on the other side are all mixed up. This didnt happen before the the update last year that added the 4 uv layer support. What can i do in zmodeler to insure that this wont happen and that both types of skins will be useable. Thanks in advance.
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- Joined: Sat Mar 25, 2017 2:54 am
try setting different "Source UV" in DETAIL2 texture slot. try "Manual UV#3" for example...
also, take a look at UV layout for paintjob using "Edit UV" tool - examine UV#2, UV#3 and UV#4 to find out which of the matches the paintjob. also, examine zmodeler-generated .MAT file, try to edit it to match an original MAT file (just to find out whether problem relates to model export or to material export).
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