Poblem Edit Uv capsule

SCS Software ATS and ETS2 editing using ZModeler3 filter. Models, Materials, Animation.

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Poblem Edit Uv capsule

Postby Cerritos » Fri Feb 24, 2017 7:18 am

Good afternoon, I am creating new cargo, I have a problem I still do not learn how to edit uv this object, it appears as the image, if you can give me an idea, thanksImage
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Re: Poblem Edit Uv capsule

Postby Oleg » Fri Feb 24, 2017 10:51 am

I suppose you should create new uv-mapping for a capsule primitive.

First of all, you need to make a mesh seam (cut) in the bottom of it (the area that is barely seen in game), like on the image below. Note, it you can't reach some vertex by hovering it, hold mouse still and tap CTRL key several times until needed vertex is highlighted.

knife_01.jpg


Then edit UV on objects level by generating new UV unwrap (and make sure to toggle off continuous mesh surface, so mesh seams are respected)

knife_02.jpg


then edit/arrange uv charts in uv-mapper view. On the image below there are three charts/fragments generated: two caps and one for body:

knife_03.jpg
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Re: Poblem Edit Uv capsule

Postby Cerritos » Fri Feb 24, 2017 2:14 pm

Excellent, I'll try thank you
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