"Fresnel" Not Assigned

SCS Software ATS and ETS2 editing using ZModeler3 filter. Models, Materials, Animation.

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"Fresnel" Not Assigned

Postby Koutsu » Mon Oct 10, 2016 9:00 am

I have found a Zmodeler 3s error.
When I exported the truckpaint and glass shader and checking its in-game drawing, I have noticed their reflect (non-environment texture) is not working.

This problem causing by be missing fresnel parameter in material file.

diffuse : { 1 , 1 , 1 }
specular : { 1 , 1 , 1 }
shininess : 250
add_ambient : 0
fresnel : { 0.2 , 0.9 } - this is missing parameter
env_factor : { 0.3 , 0.3 , 0.3 }

maybe,environment texture without fresnel is "dif.spec.add.env.nofresnel" shader only.
I hope Zmodeler3 support fresnel parameter,also object import too.
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Re: "Fresnel" Not Assigned

Postby Oleg » Mon Oct 10, 2016 12:18 pm

get an update.
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Re: "Fresnel" Not Assigned

Postby Koutsu » Mon Oct 10, 2016 3:02 pm

Thank you!!
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