Oleg wrote:womble wrote:There does not need to be a difference in the left and right meshes moved position, although they do need to be top and bottom for left and right.
how will the game light up the left-only turn indicators or right-only turn indicators then? I guess left/right for 0/1 and 2/3 squares is important..
If you import any of the trailers Main lights are mapped 2.0 and 3.0. So my thought is that the indicators are lit up by position. Which is why the right lights are mapped further over than the left. I have not be able to test this theory, but I will as soon as I can.
Just did a simple test. Moved the right main lights mesh to the same position as the left. Tried it game and when the left turn indicator is on the right turn indicator mask flashes as well as the left one. So turn indicators are recognized by position. Also remember the turn indicators use the red in the main texture. If it does not have the red then it does not work as an turn indicator.