Removing Default Parts of trucks Completely (ATS)

SCS Software ATS and ETS2 editing using ZModeler3 filter. Models, Materials, Animation.

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Removing Default Parts of trucks Completely (ATS)

Postby seantello21 » Fri Mar 09, 2018 7:40 am

Hello i'ts me again. I would like to know how to take a default part like a bumper, fender or exhaust from any default truck in game and remove it so the part does not show up in the game to prevent overlapping parts. Thank you
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Re: Removing Default Parts of trucks Completely (ATS)

Postby Oleg » Fri Mar 09, 2018 7:50 am

not sure what exactly do you mean, but you can detach geometry associated with bumper or fender into separate object(s) and remove them from hierarchy of truck. then you can assemble a new hierarchy and export them as an accessory model, so bumpers could be installed as separate parts with one being removed before new is attached in game.

in particular, you can use Select\Separated and Select\Element tools on Polygons level (switch objects to polygons first and right-click for selection). Then you can detach selected polygons with modify\Detach tool (toggle off "Move" interaction in options flyout window of Detach tool to prevent detached polygons being moved by mistake).
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Re: Removing Default Parts of trucks Completely (ATS)

Postby seantello21 » Fri Mar 09, 2018 10:27 am

ok thank you will try this and forgive me If i don't understand i have autism.
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Re: Removing Default Parts of trucks Completely (ATS)

Postby seantello21 » Fri Mar 09, 2018 10:47 am

Do you think you can try to put into laymen terms I'm not very smart :(
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Re: Removing Default Parts of trucks Completely (ATS)

Postby Oleg » Sat Mar 10, 2018 2:30 am

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Re: Removing Default Parts of trucks Completely (ATS)

Postby seantello21 » Sat Mar 10, 2018 12:45 pm

Thank you
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