Baking ambient occlusion texture [video]

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Baking ambient occlusion texture [video]

Postby Oleg » Sat Jul 06, 2013 5:10 am

Render to texture feature explored for a newly-created model. The model is unwrapped and it's ambient occlusion is baked to texture. The texture is then saved and used as "diffuse" color to create static pre-rendered shadows on an object.
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