ZModeler 3.1.5 release notes

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ZModeler 3.1.5 release notes

Postby Oleg » Thu Jul 13, 2017 2:44 am

ZModeler3 core have been upgraded and required to line up version to 3.1.5. Those who download ZModeler for the first time will get pleased by an ability to activate and install trial license straight in ZModeler license window. Single button click and restart of application is enough. In rare cases when platform ID (not absolutely unique) is already in use, creating an account and requesting for ID to be added onto account with trial license still applies as a method. Image Creating and using account to manage licenses is still needed, as you can purchase and activate paid license in your account only, trial license activated inside ZModeler can be used for the quick glance at software with no additional steps needed: just download, run and activate.

Core changes were caused by compatibility options and settings being made obsolete. You don't need to change compatibility when working with ZModeler, default compatibility should be set allowing full set of default options to pick from. The key benefit you had with prior compatibility changes is a properly named options you can assign to scene elements in properties window. I kept this feature and extended it slightly. You can specify the desired options pack to be available in "Settings" box under default compatibility options.Image

The desired settings pack will be active and appear in Properties window when selection met the criteria. For example, some settings applies to polygons of "Collision" objects, other settings applies to non-collision objects. When selection meet the criteria, suitable options pack is shown in an options window with user-friendly selection boxes. No need to toggle unnamed flags or type ID values anymore.Image

Ex-compatibility options have been remastered for new options packs, if you were used to work in "SCS Software compatibility", you can toggle ETS2/ATS settings mode, if you mod GTA5, set GTAV settings mode. Options are available as XML files in "Config\Settings" folder, they are evaluating and should not be changed, but if you have an idea on what options to extend and integrate, feel free to make a post on forum.

Direct Download link.
Download ZModeler 3.1.5 (10.3Mb)

Requirements.
ZModeler3 requires additional Microsoft redistributive libraries to be installed prior running ZModeler3 on your system. Download vcredist_x86.exe package from Microsoft website. Note, since ZModeler is 32-bit application, you need a 32-bit x86 version of these libraries only.

Also, it's strongly recommended to install DirectX9c June 2010 Redistributive package: http://www.microsoft.com/en-us/download ... px?id=8109
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Re: ZModeler 3.1.5 release notes

Postby B4RT » Fri Jul 14, 2017 1:45 pm

i UPDATED THE Version here and the new version make zmodeler ver very slow to works, try dowgrading here, Even with no 3d model loaded zmodeler this extremely slow
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Re: ZModeler 3.1.5 release notes

Postby B4RT » Fri Jul 14, 2017 2:05 pm

And i updated my directx problem continues
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Re: ZModeler 3.1.5 release notes

Postby Oleg » Sat Jul 15, 2017 12:02 am

there were no changes that could make ZM to render slow. Have you checked zmodeler CPU usage in task manager? also, ensure your Rendering Device is configured to Hardware@... instead of Reference@....
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Re: ZModeler 3.1.5 release notes

Postby B4RT » Sat Jul 15, 2017 5:29 am

Yes yes all settings are as before, I did not change anything, if I change the application to the older version everything works fine, if it updates everything gets extremely read
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Re: ZModeler 3.1.5 release notes

Postby Oleg » Sat Jul 15, 2017 5:38 am

what exactly is slow in ZModeler when no model is loaded? browsing menus, opening materials/textures window and/or resizing them? or only tasks related to viewports (scrolling/zooming/resizing) ?
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Re: ZModeler 3.1.5 release notes

Postby B4RT » Sat Jul 15, 2017 2:34 pm

just moving the cursor in 3d mode view or perspective, to make test i added a cube on and to move zoom in/out slow, resize too, anyway all modifications are slow
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Re: ZModeler 3.1.5 release notes

Postby Z@gor » Sun Jul 23, 2017 10:43 am

Hi Oleg, although there are 79 days left until the expiration of my licence, i get the "failed" error when I enter in to the program. Mentioned error screen is below.

Image
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Re: ZModeler 3.1.5 release notes

Postby Oleg » Sun Jul 23, 2017 9:14 pm

your license key is not verified. you need to supply fresh validation key to refresh validation (by pressing "Validate" button in account on my licenses page; copying verification key; using "hold shift" method on license information page to put verification into ZModeler);

or configure online validation for your platform by assigning new password onto it on "My computes" page in account and specifying your account name and platform password in ZModeler on Account Setup window. Your platform has last logged in on 13th of April 2017.
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Re: ZModeler 3.1.5 release notes

Postby Gta5KoRn » Mon Jul 24, 2017 6:49 am

i noticed that working in UV editor is now slower as on previous versions. Editing an 50K poly UV is already slow. it freezes for few seconds when i switch from poly to object mode
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