Test Drive Unlimited2 .3DG filter (10.Novermber.2011)

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Re: Test Drive Unlimited2 .3DG filter (10.Novermber.2011)

Postby thunderhawk17382 » Mon Dec 05, 2011 7:51 am

Hey Oleg,
I've tried to discover the differences at "light-effects" (between drivable cars and traffic cars).
Traffic cars and "Dodge Viper Police" are using "sprites", unlike the other drivable cars. During Import of these files I've got the following message: "Missing shader configuration info for "Sprite"
It would be nice, if you could also have a look at this sometime.

EDIT: example files deleted

Would be cool, if you will also find an solution for Mrick's "request".

Thanks
Best regards
Stefan
Last edited by thunderhawk17382 on Sun Dec 16, 2012 11:12 am, edited 1 time in total.
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Re: Test Drive Unlimited2 .3DG filter (10.Novermber.2011)

Postby Reventon09 » Wed Dec 07, 2011 11:43 am

Hi Oleg,
I have a problem with my mods:
I can apply the stickers is there some solution?
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Re: Test Drive Unlimited2 .3DG filter (10.Novermber.2011)

Postby Oleg » Wed Dec 07, 2011 8:50 pm

I don't have stikers unlocked yet. Are they Ok on imported/exported model?
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Re: Test Drive Unlimited2 .3DG filter (10.Novermber.2011)

Postby M-Rick » Fri Dec 09, 2011 7:01 am

Hi Oleg,

did u know how can i put the color panel in the Mat editor, "user difined option" like RAMP1 RAMP2 ?

cordially

Rick
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Re: Test Drive Unlimited2 .3DG filter (10.Novermber.2011)

Postby Oleg » Fri Dec 09, 2011 9:14 am

add user-defined value "RAMP1" and type an RGB in a value field, like "(100, 20, 0)"
it will be Ok on export. When you reimport the model, it will be converted to color-box in user-defined options.
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Re: Test Drive Unlimited2 .3DG filter (10.Novermber.2011)

Postby MRick » Mon Dec 12, 2011 11:46 am

thx oleg,

but i lost the new value just after exporting, same one if i run the game :(

another question oleg, is it possible to change a material after i attached all the parts of my cockpit, can i change one in the property multi material ?


cordially,

Rick.
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Re: Test Drive Unlimited2 .3DG filter (10.Novermber.2011)

Postby Minime891 » Mon Dec 12, 2011 1:48 pm

@MRick if i understand you correct just go to polymode then select -> By Material next just click selected mode and change the material
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Re: Test Drive Unlimited2 .3DG filter (10.Novermber.2011)

Postby MRick » Mon Dec 19, 2011 12:26 am

Hi Oleg,

so, i have lot of missing shaders in the IBIZA.bnk when i try to load a car dealer shop, IBIZA/EXTERIOR/ecd_bri2.bnk

missing shader "Building" "neondecal" "gouraud"

do you want i send you the .bnk

i can see all this shaders in the folder "shaders"


cordially


Rick.
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Re: Test Drive Unlimited2 .3DG filter (10.Novermber.2011)

Postby Oleg » Mon Dec 19, 2011 3:14 am

ok.
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Re: Test Drive Unlimited2 .3DG filter (10.Novermber.2011)

Postby Rick » Mon Dec 19, 2011 7:36 am

hi oleg,

and thx to take ur time for the TDU community ;)

here u will find the TDU shader folder, with all shaders and an exemple of the dealer shop ingame interior and exterior ecd_bri2.bnk


http://www.fileserve.com/file/B67VqCD/Shaders.rar


Cordially,

Rick.
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Re: Test Drive Unlimited2 .3DG filter (10.Novermber.2011)

Postby MRick3 » Tue Dec 27, 2011 2:07 pm

any news Oleg ?

you need another bnk or something like that ? :mrgreen:

cordially

RIck
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Re: Test Drive Unlimited2 .3DG filter (10.Novermber.2011)

Postby TDUZoqqer » Mon Jan 02, 2012 7:06 am

Hi Oleg, any Idea why the textures are not working? I have about 15-20 textures in, but only 1 is working. No Idea where the problem is, as I made the textures same like the one working one.

Need help, just a newcommer in the TDU2 scene..

http://www.abload.de/img/untitled27kp2c.jpg
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Re: Test Drive Unlimited2 .3DG filter (10.Novermber.2011)

Postby MRick » Mon Jan 02, 2012 8:02 am

Hi zoqqer

make sure u work and replacce only the game Texture

make sure when u change ur texture with original texture that will be the same one exemple, original texture have no alpha dxt1 ur texture must be in dxt1, same with the dxt5

u can't have 15 texture in the bnk if the original BNK have only 5 texture, u can use and replace only the 5 original textures...




Oleg,

i have a little probleme, Zmod seem to be missing the Nissan GTR carpaint, after one unpack, open ZMOD, repack without change, the car is purple ingame ...


here u can DL the GTR bnk >>>>>>>>>> http://www.fileserve.com/file/H7tMknB/gtr.bnk

cordially
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Re: Test Drive Unlimited2 .3DG filter (10.Novermber.2011)

Postby TDUZoqqer » Mon Jan 02, 2012 9:42 am

Yes, but why is then one texture named "GrilleForza2.2db" working? Strange.
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Re: Test Drive Unlimited2 .3DG filter (10.Novermber.2011)

Postby Oleg » Mon Jan 02, 2012 8:45 pm

Rick, I don't see anything strange in GTR shader settings. I've changed settings slightly, but as far as I see, Audi S3 was using the same settings on export as GTR, so I've no clue why it doesn't work.

Here's an updated filter, try exporting with this version.
Also, GTR's "Paint" material seems to have alpha-test value set, change it to zero, may be this is the cause. let me know if filter or this solution solves the issue.
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Re: Test Drive Unlimited2 .3DG filter (10.Novermber.2011)

Postby MRick33 » Mon Jan 02, 2012 11:11 pm

hi oleg,

that don't work, i don't understand why, zmod load correctly the carpaint2 shader, but in game, the car don't have reflect and specular.

probably i have a problem with my service setting texture configuartion or something like that, it's seem to be the same problem like the carvelour shader.

maybe if someone can try to unpack the Nissan GTR, load in zmod export, repack the bnk and try ingame ?
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Re: Test Drive Unlimited2 .3DG filter (10.Novermber.2011)

Postby TDUZoqqer » Tue Jan 03, 2012 12:36 am

so, can anyone help me? It' s really important to me..
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Re: Test Drive Unlimited2 .3DG filter (10.Novermber.2011)

Postby Oleg » Tue Jan 03, 2012 2:55 am

TDUZoqqer, what's wrong in your case? post a screenshot from zmodeler since in-game screen tells nothing to me.

also, general-purpose and scenery shaders configuration might be missing in filter; an import/export should not produce any material/shader-related warnings or errors.
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Re: Test Drive Unlimited2 .3DG filter (10.Novermber.2011)

Postby TDUZoqqer » Tue Jan 03, 2012 4:47 am

well, the problem is, that someone had this problem before, and he have solved it in this thread, but the posts are gone. And I don't know where the problem is, as the textures are fine and working in ZM, but it is not working ingame, so I hoped that maybe someone have a solution for it.
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Re: Test Drive Unlimited2 .3DG filter (10.Novermber.2011)

Postby Stew2000 » Thu Jan 05, 2012 9:47 am

Has anyone made a tutorial?

I only get as far as orange material too. no texture.
--edit--
Ignore that. I found out I was using a different texture name in zmod2.
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Re: Test Drive Unlimited2 .3DG filter (10.Novermber.2011)

Postby MRick33 » Sun Jan 15, 2012 11:05 am

i oleg,

i've found some little bug when i export the Ruf Rgt, zmod delete some polygone on the car, after the first export one polygone on the rear bumper, after the second export, another big polygone, always on the rear bumper etc etc :|


RGT BNK >>> http://www.fileserve.com/file/z6YkU7q/rgt.bnk

and on this one zmod don't load the [TIRE] shader if you can do something, that will be fantastic :D

Tire 3dg >>> http://www.fileserve.com/file/6TX2MaU/tire.rar
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Re: Test Drive Unlimited2 .3DG filter (10.Novermber.2011)

Postby Minime891 » Sun Jan 15, 2012 3:23 pm

He updated the tire shader and sent me it but it didn't work in game. Just would export pink the same as Carvelour.

And said he was to busy to look at it, but i don't mind waiting. :D
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Re: Test Drive Unlimited2 .3DG filter (10.Novermber.2011)

Postby tdmodik » Sun Feb 12, 2012 4:01 am

Hi Oleg
Can you tell how edit wheels size? I tried several ways but the only I could get it's downscaling brakes only, but rims still have same size, please tell me what should I do to downscsale rims.
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Re: Test Drive Unlimited2 .3DG filter (10.Novermber.2011)

Postby Oleg » Sun Feb 12, 2012 4:23 am

the tire and rim model have to be edited to resize tire. However, certain shaders do not work after export (e.g. TIRE shader doesn't seem to work) so it's not yet possible to change tires or rims.
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