Zmodeler UV Mapping Problem

GTA San Andreas and GTA Vice City discussion.

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Zmodeler UV Mapping Problem

Postby Slow898 » Thu Sep 01, 2016 3:27 am

Hi There!
I have a little small problem with UV Mapping in Zmodeler 2.2.6 Build 981. When i try to make scratch texture for the damaged parts, everything goes okay until when i switch to UV Mapping view! And i only see a blank white screen. Is there any fix for this?

Image
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Re: Zmodeler UV Mapping Problem

Postby Automan » Thu Sep 01, 2016 5:24 am

generic scratches for what?... :|
If the image is white/light gray is not seen in UV-mapping.
You have to do the UV-mapping with only the alpha, which is grayscale.
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Re: Zmodeler UV Mapping Problem

Postby Slow898 » Thu Sep 01, 2016 10:20 am

Yeah! I just wanted to remap the part with Real Racing 3 scratches texture (it's a transparent texture .png).
At least, I should see the part, where is it then in UV view?
I Think it's because i tried to remap a High Quality part? or something else :roll:
I'm nat that stupid, but all what i think is Zmodeler can't handle HQ models :roll:
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Re: Zmodeler UV Mapping Problem

Postby Oleg » Thu Sep 01, 2016 10:29 am

do the same for a small fragment - select just an area of vertices and edit UV for them. it you get nothing in UV Mapper again, your HQ model is not the cause and you are doing something wrong (or probably material is not set up the proper way).
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Re: Zmodeler UV Mapping Problem

Postby Slow898 » Thu Sep 01, 2016 11:03 am

Oleg wrote:do the same for a small fragment - select just an area of vertices and edit UV for them. it you get nothing in UV Mapper again, your HQ model is not the cause and you are doing something wrong (or probably material is not set up the proper way).
Yeah! It worked. Thanks @Oleg :D !
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