how can i adjust camber to a WFT CAR file??

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how can i adjust camber to a WFT CAR file??

Postby Nariman-Edit » Thu Aug 11, 2016 10:30 pm

hi,guys i know im asking this question at wrong place( i mean this question is related to other softwares too)
how can i adjust some camber to wft car file on gta iv
like this image:Image



i mean angle of the wheel.

is there easy way to adjust it?



(sorry for my bad english :)
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Re: how can i adjust camber to a WFT CAR file??

Postby Oleg » Fri Aug 12, 2016 4:59 am

if i'm not mistaken, you inject a dummy node in hierarchy to be a parent of wheel dummy; apply rotation to injected node.

e.g.
chassis -> wheel_lf_rot -> wheel_lf -> [wheelmesh_lf]
where wheel_lf_rot is the one you can apply axes rotation on.
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Re: how can i adjust camber to a WFT CAR file??

Postby Nariman-Edit » Sat Sep 03, 2016 1:28 am

Oleg wrote:if i'm not mistaken, you inject a dummy node in hierarchy to be a parent of wheel dummy; apply rotation to injected node.

e.g.
chassis -> wheel_lf_rot -> wheel_lf -> [wheelmesh_lf]
where wheel_lf_rot is the one you can apply axes rotation on.


i appreciate it! its the only way !thanks a lot it really helped me! :D

Thanx:)
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