That is most likely what I may have to do, shame though how they GTAIV does not support normals, this is the car I am importing into GTAIV...http://img252.imageshack.us/img252/2272/newrendershot1152012eng.png
As you see that model is using Normals on the body panels and everywhere else, in reality there is no bevels in the original model and I created an even higher definition model so that I can bake those normals you see on the paint, My goal was to make the car look just like that in IV, it appears I am going to do the overlayers, and also bring the higher definition model into the game and use the original model as a Medium LOD model.
I also created that whole car, and did a W.I.P. on our forum MafiaScene.Net for the purpose of a potential Mafia II filter in Zmodeler 3, but for the mean time I am going to import it into IV.
Thank you so much once again mate, I honestly cannot express your time and help you've gaven me and to those that have ever asked about normals on the car paint in IV.