Why Does my Car Look like this ingame???

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Why Does my Car Look like this ingame???

Postby ModHD » Thu Sep 08, 2016 1:38 pm

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Re: Why Does my Car Look like this ingame???

Postby ModHD » Fri Sep 09, 2016 8:38 am

*BUMP* :(
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Re: Why Does my Car Look like this ingame???

Postby Oleg » Sat Sep 10, 2016 2:34 am

wrong shaders or wrong textures. possibly using textures with alpha when textures without alpha needed. misplaced parts are mostly caused by incorrect hierarchy (or a case when model_hi.yft and model.yft have different hierarchy : both files have to be exported out of the same scene).
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Re: Why Does my Car Look like this ingame???

Postby ModHD » Tue Sep 13, 2016 11:06 am

Oleg wrote:wrong shaders or wrong textures. possibly using textures with alpha when textures without alpha needed. misplaced parts are mostly caused by incorrect hierarchy (or a case when model_hi.yft and model.yft have different hierarchy : both files have to be exported out of the same scene).


Hey I fixed my car. It works great! but the thing is i put in more extras on the trunk and this problem pops up again. everything starts to spaz out after I put another extra on the boot truck. do u know y?
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Re: Why Does my Car Look like this ingame???

Postby Oleg » Fri Sep 16, 2016 12:06 pm

Possibly duplicate object names or unknown object names. Try gta_parts.xml fix. File is attached to the stacked guide thread.
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Re: Why Does my Car Look like this ingame???

Postby ModHD » Fri Sep 30, 2016 6:44 pm

Oleg wrote:Possibly duplicate object names or unknown object names. Try gta_parts.xml fix. File is attached to the stacked guide thread.

Im not sure where to find that. Do you mean on this Forum or On my computer? :(

Also Look at How Far I have Progressed. Also Wanted to say THANK YOU SO MUCH! I am so glad to have this program on hand. Its Kinda Difficult but Im make it through hopefully! :D
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Re: Why Does my Car Look like this ingame???

Postby Oleg » Sat Oct 01, 2016 5:15 am

download/file.php?id=3825

This XML file should be put into Install folder of ZModeler.
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Re: Why Does my Car Look like this ingame???

Postby ModHD » Sun Oct 02, 2016 2:17 pm

Oleg wrote:http://forum.zmodeler3.com/download/file.php?id=3825

This XML file should be put into Install folder of ZModeler.


Ok... I Have been stuck on this for 5 Days. I cant addd anything else without the car crashing. Please look at this picture and HELP ME! MY HEAD IS HURTING!!! Ive looked at toturials, forums, but I just can't see what im doing WRONG! :(

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Re: Why Does my Car Look like this ingame???

Postby Oleg » Mon Oct 03, 2016 10:48 am

for me it looks like you can merge all (most of) parts inside extra_b using Modify\Attach. Separation to parts is needed when they behave differently in game (e.g. animated by some scripts as separate parts). making a lot of parts during modelling is Ok too (e.g. creating a "cup holder", "cup", "plastic_clip" etc.), but these are not needed when you export your model into the game.
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Re: Why Does my Car Look like this ingame???

Postby ModHD » Mon Oct 17, 2016 6:30 pm

Ok So I restarted everything. Now here we go. AGAIN. I can't attach my Antennas because it crashes the game. -.-

Why is this program so complicated? My headlights and my lightbar are blacked out, I can't even fix that. I need some Help i mean I paid for 2 years and Ive been working on this car for FIVE MONTHS now... I really want to start on new things by now...

Can someone teamview and guide me? Ive been on youtube so many times and viewed everything this is BS.

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Re: Why Does my Car Look like this ingame???

Postby quechus13 » Mon Oct 17, 2016 9:23 pm

I would suggest simplifying your model in 3ds max.
You are making a quite complicated car and would be easier if things could be attached to some things not only would it make LOD making easier but it's just better.
This game isn't like San Andreas where everything would fly away when the vehicle exploded so I would just get over that.
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Re: Why Does my Car Look like this ingame???

Postby ModHD » Tue Oct 18, 2016 8:23 am

quechus13 wrote:I would suggest simplifying your model in 3ds max.
You are making a quite complicated car and would be easier if things could be attached to some things not only would it make LOD making easier but it's just better.
This game isn't like San Andreas where everything would fly away when the vehicle exploded so I would just get over that.


Ok,... but maybe there is a way to do it on here?
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