Oleg wrote:wrong shaders or wrong textures. possibly using textures with alpha when textures without alpha needed. misplaced parts are mostly caused by incorrect hierarchy (or a case when model_hi.yft and model.yft have different hierarchy : both files have to be exported out of the same scene).
Oleg wrote:Possibly duplicate object names or unknown object names. Try gta_parts.xml fix. File is attached to the stacked guide thread.
This XML file should be put into Install folder of ZModeler.
quechus13 wrote:I would suggest simplifying your model in 3ds max.
You are making a quite complicated car and would be easier if things could be attached to some things not only would it make LOD making easier but it's just better.
This game isn't like San Andreas where everything would fly away when the vehicle exploded so I would just get over that.
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