by david » Sat Jun 06, 2009 1:36 pm
Sh4rky wrote:BIG thanks Oleg, it works! - Now it's only the problem with zModeler. It's crashing in the middle of a "save" ... And when trying to open the corrupt saved file, it pops up with a Runtime Error.
Hope you can do something about it.
how did you fixed the problom of the white Reflection ???
should i use specular highlight in material editor or disable it ???
i dont want Reflection just to see it in normal position
this is my mat :
material : "eut.dif_spec.add.env.fx" {
texture[0] : "/vehicle/trailer_eu/20ft2x/eurogoodies.tobj"
texture[1] : "/material/environment/vehicle_reflection.tobj"
ambient : { 1 , 1 , 1 }
diffuse : { 1 , 1 , 1 }
specular : { 0.8 , 0.8 , 0.8 }
shininess : 100
tint : { 1 , 1 , 1 }
env_factor : { 0.5 , 0.5 , 0.5 }
}
this question is also for oleg ,thanks
[quote="Sh4rky"]BIG thanks Oleg, it works! - Now it's only the problem with zModeler. It's crashing in the middle of a "save" ... And when trying to open the corrupt saved file, it pops up with a Runtime Error.
Hope you can do something about it.[/quote]
how did you fixed the problom of the white Reflection ???
should i use specular highlight in material editor or disable it ???
i dont want Reflection just to see it in normal position
this is my mat :
material : "eut.dif_spec.add.env.fx" {
texture[0] : "/vehicle/trailer_eu/20ft2x/eurogoodies.tobj"
texture[1] : "/material/environment/vehicle_reflection.tobj"
ambient : { 1 , 1 , 1 }
diffuse : { 1 , 1 , 1 }
specular : { 0.8 , 0.8 , 0.8 }
shininess : 100
tint : { 1 , 1 , 1 }
env_factor : { 0.5 , 0.5 , 0.5 }
}
this question is also for oleg ,thanks