by _Vlad_ » Sat Jun 18, 2016 11:16 am
Oleg wrote:not exactly. modify\flip on vertices model will invert normals on all axes (x,y and z), while mirrored object got normals pointing in wrong direction on just one of axes.
very strange, I always do it with mirrored parts, and in a game, as in ZM they look correctly.

[quote="Oleg"]not exactly. modify\flip on vertices model will invert normals on all axes (x,y and z), while mirrored object got normals pointing in wrong direction on just one of axes.[/quote]
very strange, I always do it with mirrored parts, and in a game, as in ZM they look correctly. :shock: