Black object after mirroring

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Re: Black object after mirroring

Post by _Vlad_ » Sat Jun 18, 2016 11:44 am

Oleg wrote:well, I could be wrong on this, as we are talking about zmod2 here. zmod3 has a slightly different behavior and does not require do flip/mirror vertices or anything like that.

oh, in zm3 it's working strange... for me still easier to do everything in zm2. i was tallking about zm2. p.s please check my post in this topic viewtopic.php?f=31&t=7360&start=1000

Re: Black object after mirroring

Post by Oleg » Sat Jun 18, 2016 11:31 am

well, I could be wrong on this, as we are talking about zmod2 here. zmod3 has a slightly different behavior and does not require do flip/mirror vertices or anything like that.

Re: Black object after mirroring

Post by _Vlad_ » Sat Jun 18, 2016 11:16 am

Oleg wrote:not exactly. modify\flip on vertices model will invert normals on all axes (x,y and z), while mirrored object got normals pointing in wrong direction on just one of axes.

very strange, I always do it with mirrored parts, and in a game, as in ZM they look correctly. :shock:

Re: Black object after mirroring

Post by Oleg » Sat Jun 18, 2016 11:10 am

not exactly. modify\flip on vertices model will invert normals on all axes (x,y and z), while mirrored object got normals pointing in wrong direction on just one of axes.

Re: Black object after mirroring

Post by _Vlad_ » Sat Jun 18, 2016 11:07 am

Oleg wrote:modify\flip
and/or
surface\normals\calculate

lol, why ? after flip just go to vertex mode, select all, flip, and all normals will be corrected :D

@slow898 this is the best way

Re: Black object after mirroring

Post by Automan » Wed Jun 15, 2016 12:20 am

Do not recalculate normals, because the vertex could be detached, and all the vertex oriented in a certain direction that Surface/Normals/ Smooth could not put in the same direction. ;)

Re: Black object after mirroring

Post by Slow898 » Tue Jun 14, 2016 12:19 pm

Oleg wrote:modify\flip
and/or
surface\normals\calculate


Thanks! It worked :D

Re: Black object after mirroring

Post by Oleg » Tue Jun 14, 2016 11:49 am

modify\flip
and/or
surface\normals\calculate

Black object after mirroring

Post by Slow898 » Tue Jun 14, 2016 11:32 am

Hi There,

I had a problem with this right driving car, and i tried to mirror the interior to make it left driving car.
after successful mirroring. the texture still black even remap it!
how i can fix this?

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